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SoundmanJrV1.0.Doc
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1997-04-10
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Soundman Jr V1.0 instruction book.
This program is Public Domain and may be copied freely provide these
instructions are copied with it. It is © Blachford Technology 1993,
All rights reserved. It may not be used for any commercial purpose
without the written permission of the author.
It requires Kickstart/Workbench 2.04 or later and 1Meg of RAM.
Hello there and thank you for getting this program.
Soundman Jr is a demo version of a commercial package due at the beginning
of September, Instead of producing a demo of the complete program with the
save removed I instead have produced a cut down version with limited power
but it works and can LOAD and SAVE in 8 and 16 bit.
What does it do?
Soundman Jr is a 16 bit sample processor which can also generate 16 bit
sounds, Samples can be loaded and saved in 8 or 16 bit format but this is
currently a memory dump only.
An earlier version (V0.90) was released a while back and this is an update
to it, The differences are:-
- You can now see the samples in two windows.
- The small window has gone and all operations are indicated in a small box.
- There is a copy sample gadget.
- The Sample Rate/Frequency/Length sliders now work.
- The ASL requesters now rember where you left them.
I was to add two more features (play & IFF support) but I didn't get these
done on time - sorry!
----------------------------------------------------------------------------
Using the program
There is a main control window where from all operations are done, The
commands are in four columns, The first column is the commands:-
Load 8 Loads raw 8bit sample, converted to 16 bit resolution when loaded.
Load 16 Loads raw 16 bit sample
Note - When loading the file header is considered part of the sample,
this will give a loud click when played back and will be affected
by the sample effects.
Save 8 Saves raw 8 bit sample, converted to 8 bit resolution as saving.
Save 16 Saves raw 16 bit sample
Note - No file header is written.
Swap swaps Sample 1 with Sample 2
Centre Centres the selected sample around zero.
Scale Rescales the sample to near full size as possible
This is done automatically when load Loading and saving.
About Displays some info about the program.
Sample Processing
The next three columns are presets of the sample effects that are available,
these can't be modified in Soundman Jr but will have one or many controls in
the commercial version. Most effects only use a single buffer but some will
use both and destroy the data present in that buffer, this is indicated with
(BOTH), some effects will always require two buffers but some can be
improved so they only use one, these will be fixed for the commercial version
Column 2:-
Phasor Produces a changing phase shift type sound.
Flange Produces a flange effect. (BOTH)
Reverb Best used with a sharp sound, produces a decay. (BOTH)
Echo The sound is repeated a number of times at lower volumes. (BOTH)
Bounce Same as Echo but with a very short delay time. (BOTH)
Resonant The sound is made resonant around a certain frequency
a very strange effect.
Detune A slightly detuned version of the sound is added to itself, thickens
the sound, Uses both samples. (BOTH)
Shrink The sound length is cut in half and frequency doubled, if played
at a lower note the sound can be harsh.
Column 3:-
Bass Enhances Sub Bass response.
NonBass Exact opposite, removes bass.
Tin Makes sound Tinny.
NonTin Exact opposite of Tin.
Tube Makes sample sound like its in a tube.
NonTube Exact opposite or Tube.
Distort Distorts sample, wont work on quiet sounds unless rescaled.
Contort Distorts sample with noise instead of normal distortion.
Column 4:-
Some of these processes are best suited to simple samples, not normal music.
Half Wave Half wave rectifies sound, removes lower half of sample.
Full Wave Full wave rectification, flips lower half to upper half.
Invert Turns waves upside down without changing sign,
Phase shift Shifts the wave over slightly and adds it, this removes some
frequency bands and enhances others, the processes Bass,Tin
and Tube and their opposites are all repeated phase shifts.
Add Adds unselected sample to selected sample 2.
Subtract Subtracts unslected from selected sample.
Multiply Multiplys unselected by selected sample.
Divide Divides selected by unselected, produces strange results.
The rest of the window consists of a Message box, Wave controls and
Common commands:-
Message box Tells the user whats going on.
Sample Rate Controls the playback rate of the sample being generated.
Frequency Controls frequency of sample generated at given sample rate.
Sin / Squ / Tri These sliders controls the relative amounts of Sine,
Square and Triangle waves in Waves A and B.
Common commands, Situated on bottom of window.
Sample 1 Selects Sample 1 for processing etc..
2 Selects Sample 2 for processing etc..
Zero Zeros selected sample.
Copy Copys selected sample to other sample.
Generate Generates a sample using Wave A.
Morph Generates a sample using Wave A which then Morphs into Wave B,
useful for sweeping sounds.
Quit Quits program.
----------------------------------------------------------------------------------------------------
Soundman Jr V1.0 was programmed using :-
SAS/C V6.2
GadToolsBox V1.4
On an Amiga A1200 + 60MB HD
Many thanks to :-
Commodore (UK) developer support.
C.A.T.S. (U.S.)
John Kennedy of CU Amiga.
Anders Bjerin for THE Amiga C manual.
Jan van den Baard for GadToolsBox.
Hisoft/AVR.
The Rock Shop (Bangor).
Amiga Format.
17 Bit Software for their excellent customer service.
but mostly...Princes Youth Business Trust for funding this project.
------------------------------------------------------------------------
A commercial program called Soundman will be released at the end of August
with the following features:-
- Improved user interface.
- Selection for editing using standard "ranges".
- Standard editing features - Cut,Paste,Copy etc..
- Sound playback up to 55KHz in stereo (Hopefully).
- Full Stereo support (for saving).
- Load / Save File formats - IFF 8SVX, AIFF, AVR, RAW.
- Highly accurate resampling.
- More standard waveforms.
- Effects on Samples and Waveforms.
- Sample Looping.
- 16 variable effects - these are NOT Presets.
- More effects - Chorus, Subverb, Make Stereo, Logic, Feedback etc..
- Printed Instruction book.
Soundman will require Kickstart/Workbench 2.04 or greater & and
1 MB of RAM.
All for a grand total of £40 inclusive.
If you find any bugs or have any suggestions please let me know them,
Soundman will only be available from only this address:-
Blachford Technology,
77 Southwell Road,
Bangor,
Co.Down,
Northern Ireland,
United Kingdom,
BT20 3AE